Gabriel Hoefler
Video Game Designer specializing in Systems and Narrative design
Striving to create Cohesive and Unforgettable Experiences
Featured Projects
Somniphobia
[Academic Project]
Roles: Systems Designer, Narrative Designer, Creative Director
Genre: Survival Horror, Rogue-Like
Engine: Unreal Engine
Platform: PC
Team size: 10 (3 designers, 7 programmers)
Production length: ~8 months
What I did:
- Established three design pillars to drive production and designed the mechanics/systems including combat, movement, and camera.
- Wrote detailed and programmer friendly design documentation, assisted with implementation using Unreal Blueprints.
- Created narrative themes and plot points to integrate narrative into many aspects of the game.
One, Two, Kickout!
[Academic Project]
Roles: System Designer, Writer
Genre: Action
Platform: Pen and paper RPG
Team size: Solo project
Production length: ~13 Weeks
What I did:
- Created and playtested TTRPG mechanics to formulate and improve the systems.
- Wrote and evolved upon the mechanics and worldbuilding content to increase digestibility.
- Formatted all of the content into one 50+ page book.
Tick Our Time Away
[Academic Project]
Roles: Narrative Designer, Writer
Genre: Mystery, Drama, Text Adventure
Engine: articy:draft X
Platform: PC
Team size: 5
Production length: ~6 weeks
What I did:
- Helped drive the concept, plot, and systems of the game.
- Wrote and edited expressive dialog to create unique character personalities, especially focusing on the main character and his foil character.
- Created callbacks and a modular ending monologue to reward player choice.