Gabriel Hoefler
Video Game Designer specializing in Systems and Narrative design
Hello, and welcome to my portfolio.
Featured Projects
Somniphobia
[Academic Project]
Roles: Designer (System, Narrative), Creative Director
Genre: Survival Horror, Rogue-Like
Engine: Unreal Engine
Platform: PC
Team size: 10 (3 designers, 7 programmers)
Production length: ~8 months
What I did:
- Established the design pillars which were used to keep development focused.
- Designed the mechanics/systems including combat, movement, and camera system. Also wrote detailed and programmer friendly design documentation.
- Created narrative themes and a plot which were used to incorporate narrative into multiple aspects of the game.
Click here to learn more about the game and the work that I contributed.
One, Two, Kickout!
[Academic Project]
Roles: Designer, Writer
Genre: Action
Platform: Pen and paper RPG
Team size: Solo project
Production length: ~13 Weeks
What I did:
- Created TTRPG mechanics and rules, then playtested them and used that data to improve the game.
- Wrote and rewrote the mechanics and worldbuilding content to be easily digestible, then formatted all of the content into one ~50 page book.
- Worked in three distinct passes: creation, refinement, then simplification and polish.
Click here to learn more and/or view a PDF of each edition.
Tick Our Time Away
[Academic Project]
Roles: Designer, Writer
Genre: Mystery, Drama, Text Adventure
Engine: articy:draft X
Platform: PC
Team size: 5
Production length: ~6 weeks
What I did:
- Took part in the concepting and design of the story and systems of the game.
- Wrote and edited dialog and description text, with a focus on the main character and his foil character.
Click here to learn more about the game and the work that I contributed.