Changelog for One, Two, Kickout! 3rd Edition
This summer, one of the projects I’ve been working on is a revamp of the TTRPG I made last semester for Role Playing Game Design class. Its mostly done now and I plan to upload it soon. One of the things I did along the way, partially for fun and partially to keep track of the work I’ve done, was to write up a changelog. I’m pretty sure most editions of TTRPGs include an overview of what was changed, either in the book or online, but I don’t think they do it the same as a video game changelog.
I’m going to write up more about the game and the work I did on it’s project page here, but I wanted to add this to my blog so that the plain list of changes is available. My general goal was to simplify the game a bit, especially the combat.
Anyway, here is the changelog, thanks for reading.
- Gabe
Changelog – Third Edition (Simplified)
**General Changes**
- Several minor capitalization and spelling errors fixed.
- Several minor changes to wording and formatting.
- Removed all credited images except cover and world map due to issues with link shorteners and document format issues. These will be added back during a later update.
- Changed text on title page, now reflects current version.
- Changed background picture to be lighter so that text can better be seen.
- New Wrestler Data Sheets.
- Removed several explanations and clarifications that seemed unnecessary.
- Changed non-title text on title page to be more readable.
**Combat Changes**
- Removed Specific Wrestling Moves and Move List.
- Removed Known Move Points.
- Removed “Wrestler Creation and Improvement (Move Set)” section and most of its contents, moved non removed items into “Combat” section.
- Move categories given stamina cost, ToHit Mod-dice, and base level damage calculation that can be upgraded through leveling Archetypes.
- Perks added.
- Tweaked stamina cost of Climbing, Defending, and Getting up.
- “Performing a Wrestling Move (Attacking)” reworked to reflect current system.
- Defending changed to be less effective.
- While Prone, Evasion is now reduced by half instead of 75%.
- Breaking out of a Grapple is now harder as all rolls (not just Strength rolls) are halved.
- Clarified how Weakened interacts with other Status Effects.
- Clarified Grappling someone who is Grappling someone else.
**Non-Combat Changes**
- Removed the term “Squad” where it is defined. Replaced in the one place it was used.
- Added a short passage in the “Intro” section explaining that the game is intended for those who have TTRPG experience.
- Changed how Opposed Challenge Rolls are clarified.
- Critical Successes no longer involve switching dice to their max value
- Added Advantage and Disadvantage as a new section with new rules.
- Added a table to show the base value of Stats.
- Changed how gaining AP works, now from Levels 1-5 Wrestlers gain 6 AP.
- Mental Defense now involves both Ego and Intellect
- Removed level 5 Archetype cap.
- Changed AP at level 7 so that the final CP is 30 and the final AP is 45
- The “Additional Details During Wrestler Creation” was made a subsection of “Wrestler Creation and Improvement (Stats)” section, which was renamed to remove “(Stats)”
- Gear is no longer a highlighted term.
- Removed inventory limit.
- Changed CP gains from Archetypes, now only the primary Characteristic is forced to have CP, the other two can go to anything, but only a max of 3 can be put in a Characteristic per level.